Antwerp, belgium · cet
Portfolio · 2026

I build virtual
worlds people
actually step into.

I'm Dries De Ridder — a Belgian game developer specialising in VR. Lead developer on Blackwood and Cargo at VR Base, and co-creator of Spectr, an in-house framework now powering most of the studio's VR work.

Dries De Ridder
DRIES · VR DEV
7+
years building VR
5
shipped titles
9
dev team @ VR Base
260K+
players stepped into my VR worlds

Selected work

01 / Work
VR Base · 2022 Lead Developer Co-op VR Shooter

Blackwood

Free-roam co-op VR medieval shooter. You wear the armor of a knight defending your village from the evil that has fallen upon the land. I led the timeline, AI systems, leaderboards, and core narrative implementation.

Unity C# Multiplayer AI Systems LBE VR
Read case study
[ Spectr — framework visual ]
VR Base · 2020 → Co-creator

Spectr

In-house modular VR framework. Started with a team of 3, now used by 9+ devs across the studio for nearly every VR project.

Architecture Tooling Multiplayer
Read more
VR Base · 2019 Lead Developer

Cargo

27×13m free-roam team deathmatch — VR Base's first arena where opposing teams could move freely between each other. Level design, gameplay loop, multiplayer networking.

Unity Level Design Networking
Read more
Personal · 2023 → Solo project

Scandinavian Camping Simulator

A solo passion project — and my first non-VR game. Run a camping in the Nordics: accommodation, activities, nature. Still in active development.

Solo Dev Sim Unity
Read devlog
VR Base · 2022 Unity Lead

E-DRIVR

VR truck simulator built on a real golf cart for a Belgian trucking company. Trailer physics without a physics-based approach, external tracking, motion sickness mitigation.

VR Physics Hardware
Read more
Various Tools

Editor Tools

Unity editor tools for BIM workflows, area-light placement, dissection shaders, and object filtering. Some open-source on GitHub.

Unity Shaders VFX Graph
See on GitHub

About

02 / About

I've spent the last six years deep in VR development — shipping titles, building the framework most of my studio runs on, and figuring out the awkward edges where physical hardware meets virtual presence.

Outside of work I write about game dev on Medium, maintain a handful of Unity tools on GitHub, and slowly build a non-VR camping sim because sometimes you just want to look at trees.

Stack

  • EngineUnity
  • LanguageC#
  • ToolsShader / VFX Graph
  • NetworkingFishnet, Mirror
  • HardwareQuest, Vive, custom

Currently

  • @ VR BaseMechelen, BE
  • SideCamping Sim
  • WritingMedium

Writing & guides

03 / Writing
→ 01
Coding a simple car trailer in C# and Unity
→ 02
Converting custom shaders so they'll accept light cookies
— Let's build something —

Got a VR idea?
Let's talk.

dries.deridder@hotmail.com